| Power Super Senses |
| Total Entries 15 |
| Representative Jean Lebris |
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Senses keener than those of a human. Origins can be genetic, natural, training, supernatural, or cybernetic. The classic five manifestations are sight, smell, hearing, taste, and touch. Sight: Also known as Telescopic and Microscopic Vision, these enhancements let you see things far away and of minuscule size. Less often, it’s also “snapshot” precise, letting you see in slow motion or in “Bullet Time”. Also has “Night Vision” and “Infra Red” flavors, allowing the hero to see in low light or by heat signatures. Smell: This lets you smell as well as or better than a dog (not that difficult if you’re a Beast Man). It’s useful for lots of things: tracking, finding poisons, telling impostors, and reading emotions. A favorite phrase for tough guys with super smell is “I can smell your fear.” Hearing: Lets you hear things both far away and soft, as well as widening audible range to such degrees you can hear in the ultrasonic and tectonic ranges. Expect this to be the most headache-inducing power of the set. Possibly useable for sonar in a pinch. Taste: Perhaps the most hedonistic of the super sense powers, conferring less noticeable benefits than the others. Nonetheless, Super Taste lets heroes notice everything from chemical and genetic composition, toxicity (better hope you got super immunity, too!), origin (both geographical and biological), to age. Touch: This can be the most sensual of the super sense powers, bordering on the clairvoyant. It lets supers notice intricate details of whatever they touch, including reading words from print through touch alone. ~ Super-Senses – TV Tropes
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